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     ggglhf>Game Guide> DotA allstars Equations Guides

DotA allstars Equations Guides

Source:   Writer:   Posted by:ggglhf.com   Date:2009-08-05   Click:
 

Equations

A lot of these equations pertain to Warcraft III in general. Where applicable they were simplified from the general Warcraft III form to DotA specific equations. Numbers are meant to be exact as how Warcraft III interprets them; when you see .14 it is not and approximation of 1/7.

Base stats
Variable Title Equation Meaning
Str Strength Total Base Strength w/level + any items bonuses
Agi Agility Total Base Agility w/level + any item bonuses
Int Intelligence Total Base Intelligence w/level + any item bonuses
Pri Primary Total The number total for the primary stat for the hero =(Str, Agi, Int) depending on hero
ArmorB Armor base What a hero has w/o any stats or items**
ACoolB Attack Cool down The number of seconds a hero has to wait to attack again after attacking w/o any stats or items
Range Attack Range The distance a hero can attack
MSpd Movement speed How fast a hero moves in DotA. Max w/modifiers is 522.
DMnB Damage Base Min The minimum damage without stats nor items
DMxB Damage Base Max The maximum damage without stats nor items

Calculated stats*
Variable Title Equation Meaning
HP Hit points max 150 + (19 * Str) The maximum a hit points a hero can regenerate to
HPReg Hit points Regeneration 0.25 + (.03 * Str) How many hit points a hero regains per second
Mana Mana Max 13 * Int The resource used to cast spells & use abilites.
MReg Mana Regeneration 0.01 + (.04 * Int) How much mana a hero regains per second
Armor Armor ArmorB + (Agi * .14) Armor w/stats & items
DmgMn Damage Min DMnB + Pri The minimim damage with stats taken into account
DmgMx Damage Max DMxB + Pri The maximum damage with stats taken into account
IAS Increate in Attack Speed Agi The number of seconds a hero has to wait to attack again after attacking. Note when warcraft says "Increase attack speed x%" it means increate this varible by x.
ACool Attack Cool down ACoolB + IAS The number of seconds a hero has to wait to attack again after attacking.
AttSpd Attack Speed 1 / ACool How many times a second a hero can attack. Note by the schema laid out here when Warcraft III says "Increase attack speed x%" it means change IAS by x which effects ACool which effects this variable.
DRed Damage reduction 1-{1/[1+(Armor*ADRM)]} An amount of damage less taken from non-magical attacks
DPS Damage Per Second AttSpd*[(DmgMn+DmgMx)/2] The amount of damage a hero will do a second before armor and other effects are taken into account

* Item modifiers & special hero modifiers are left out in the equations for the most past, but should be obvious with a little game play
** ArmorB is usually lower then what will show on a level 1 hero because of the agility modifier

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